# Enemy AI ready!

**URL:** <https://discuss.compclassnotes.com/t/enemy-ai-ready/92>\
**Category:** Nodule Construct\
**Tags:** enemy\_ai\
**Created:** [February 24, 2026, 4:50am UTC](https://discuss.compclassnotes.com/t/enemy-ai-ready/92 "2026-02-24T04:50:15Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![FreeFormer](https://dub1.discourse-cdn.com/flex006/user_avatar/discuss.compclassnotes.com/freeformer/32/97_2.png) [@FreeFormer](https://discuss.compclassnotes.com/u/FreeFormer)\
**Post date:** [February 24, 2026, 4:50am UTC](https://discuss.compclassnotes.com/t/enemy-ai-ready/92/1 "2026-02-24T04:50:15Z")

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@dini@Shionprime@Niko @Garethj1 @TWFNO1234 @oirio @radhit

Hello everyone

I added a simple Enemy\_AI for the loopcity2 , see below. The PCKun Enemey\_AI has martial arts and uses AI algorithms to search, locate and attack the player. Later after some sleep I remove the dance animations from our characters and add martial arts instead.

So for now the character under your control e.g. jasmin can only run away or run up the walls or jump super high to escape. Expect martial arts in coming 24 hours.

1. in FireFox or Chrome go here: [https://ccnstudios.itch.io/nodule](https://ccnstudios.itch.io/nodule)

2. Wait the game loads and in the top left input box enter: ff/free/loopcity2+ jasmin

3. ff/free/loopcity2 + demon or try these characters:

daimidaler or bonya or mitaskelet or mita core or hexbolt or sa1he
